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Dragging around the circle.
The players are divided into two equal teams and are one outside and one inside the circle line, facing each other. The task of the players who are in a circle - to pull into the circle of their rivals, and the players standing outside the circle, draw the enemy out of the circle.

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The game is played in short bouts, lasting 1-2 minutes. Drawn into the circle of players and extended the circle out of the game. Pull is possible, only taking a partner's hands or his belt. The team, which after 4-6 bouts will have more players.
Firefight.

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In the middle of the court hold the line dividing it into two equal parts. In the 20-30 meters from the line on each side of the line for another line - prisoner.

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The players are divided into two teams. Each team is placed loosely in his field. The leader, standing in the middle of the court, throws the ball. First comes into play is the team which will fall on the side of the ball. It starts shooting. Each team strives to touch the ball to players other teams. Those players who touched the ball to go behind the line of captivity (on the enemy side).
The players have no right to pass over the middle line of the enemy on the field. It is considered to have touched a ball player when he catches the ball on the fly, and if the ball falls into it, bouncing off the ground. Run with the ball and hold it in your hands is not allowed. If any of the ball is passed to another command.

Prisoners can rescue. For this we need to throw the ball prisoner (in the field of the opponent), so that he caught it without moving the line of captivity. Those who succeed, is released and returns to his seat.
If the ball is hit behind the line of captivity, his throwing out the prisoners in the direction of their team (and if not - any of the players, who turned around).

You can play for a while. In this case, by the end of the game (10-G5 minutes) counted the number of players on each team. The team, in which they will be more.
RACE with the ball but the circle.
Play 10-12. They are in a circle at arm's length distance from one another, and then calculated on the first and second numbers. So make up two teams: one with even and one odd-numbered.
Leader gives volleyballs two players standing side by side, i.e., the first and second numbers. At the signal they are running in the opposite direction, skirting round the outside. Each of the pair, having returned to his seat, immediately throws the ball to the nearest teammate. This player caught the ball, but now runs around the circle falls into place and throws the ball away on a single person and so on.

The winner is the team where all players with the ball runners will round quickly.