Take skittles.
The players line up and are facing each other. The distance between them is 10 m. The players of each of the ranks are calculated in numerical order. Between the ranks (at an equal distance from them) make the kingpin. Leading names of any number. Players with that number run out. Everyone tries to grab the first skittle. Anyone who manages to do it flees to his rank, and the enemy tries to touch him. If a player returns to the pins in a row, while before him had touched, his team receives two points, and if it touched up - one point. Then the manager calls the other number and run the other players. The team with the most points.
Shoot down the ball.
The players line up and are facing each other at a distance of 10-15 m. Both teams are calculated sequentially. Before playing each row of socks hold the line. Between the ranks at an equal distance from them, put a chair and put him on the ball. Leader calls some number. Players with that number run out. They have to run to the opposite ranks, stepped on the line and on the way back to knock the ball from his chair. The team representative is to do it, beating rival, scored points. The team with most points
RUNNING behind the flags.
The players are divided into two equal teams and line up against each other at opposite ends of the court. In parallel to these lines in the middle area denotes the band width of 1.5-2 m, which is arranged boxes. At a signal from the head of the players from both teams quickly ran out to cross the strip and tries to collect the largest possible number of flags, the flags and then returned to their lines and is built in a row. The team captains were collected and counted brought their players checked. For each team is given a check point. The team with the most points wins. Each player can collect any number of flags. Take away boxes cannot, for each violation of this rule the team gets a penalty point. On strip with flags running too impossible. |